Thursday Agenda

All Day

Lobby

Yoga Breaks!

7:30 AM

Lobby

Breakfast

 

Lobby

Registration Open

8:15 AM

Falls View Theatre

Opening & Welcome

8:30 AM

Fallsview Theatre

Thursday Keynote: Dr. Michael Geist

 

Learning Hall (Exhibit Space)

Learning Hall Open

9:30 AM

Lobby

Coffee Break

10:00 AM

42/79 Port Colborne Lounge

Leadership in the Digital Age

 

Booth 212

3D Printing in the Elementary Classroom - From Tactile Learning Tools to Challenge Based Learning

 

Fallsview Theatre A (Stage)

Keynote Workshop with Dr. Michael Geist

 

Fallsview Theatre B (Seats)

#OwnYourEd Conference

 

Learning Hall - 512

Collecting Evidence of Learning to Empower Students and Enrich Assessment

 

Learning Hall - Microsoft

Hacking STEM with Hot Wheels® and Robotics:  STEM Lesson Plans and Resources

 

Learning Hall - 500

Staples and BYOD, We Make It Easy

 

Peller Estates Ballroom A

Student Centred: Differentiating your Classroom with Voice and Choice

 

Peller Estates Ballroom B

Adventures in the Connected Classroom

 

Peller Estates Ballroom C

Privacy and Staying Safe Online

 

Peller Estates Ballroom D

I need help STAT (Student Tech Assistance Team)

 

Room 201

Le merveilleux monde des applis

 

Room 203

Learn to Code with iPad

 

Room 205

Creative Coding Through Games and Apps - Educator Implementation Workshop

 

Room 206

Maze-Craft: Creating a Sphero Robotics Maze Challenge

 

Room 207

Amplifying Student Voice and Choice with the TED-Ed Clubs Program

 

Room 208

Schools of the Future Through the Internet of Things

 

The Learning Space - Table 1

Using Robotics to Engage Math Learners

 

The Learning Space - Table 2

Using Hypothes.is to connect students’ thinking in the Social Sciences and Humanities

 

The Learning Space

Students are playing games or watching videos on their tech devices when they are supposed to be...

11:00 AM

42/79 Port Colborne Lounge

Good Digital Citizens are Good Citizens First: Embedding Digital Citizenship in the Learning Skills

 

Booth 212

3D Printing in the Secondary Classroom - From Tactile Learning Tools to Challenge Based Learning

 

Fallsview Theatre B (Seats)

From eLearning to eTeaching: Rethinking how we teach online in Ontario

 

Learning Hall - 512

Collecting Evidence of Learning to Empower Students and Enrich Assessment

 

Learning Hall - Microsoft

Going Paperless with Microsoft OneNote

 

Learning Hall - 500

Staples and BYOD, We Make It Easy

 

Peller Estates Ballroom A

Filling Your Collaborative Toolbox

 

Peller Estates Ballroom B

Re-assessing Assessment

 

Peller Estates Ballroom C

Lights, Camera, Action!

 

Peller Estates Ballroom D

Streamlining Administrator Tasks with Google Apps

 

Room 201

La salle de classe animée avec Pixton

 

Room 202

Surviving the Tsunami - Self-care for early adopters and leaders of the digital wave.

 

Room 203

Teach App Development with Swift (Grades 9–12)

 

Room 204

Panel Discussion - Bringing IT Together: A conversation with educators and ICT

 

Room 205

Improving Digital Learning with a Mobile-First Experience

 

Room 206

Don't Think Outside the Box - Redesign It!

 

Room 207

Using Technology to Make Your Music Program Sing

 

Room 208

Bring 360 Image and Video into Learning

 

The Learning Space - Table 3

Creating and implementing a board-wide robotics initiative at the secondary level.

 

The Learning Space

Transforming Learning Spaces. Should we ditch the desks?

12:00 PM

Learning Hall (Exhibit Space)

Lunch

 

Peller Estates Ballroom A

ECOO Annual General Meeting

2:00 PM

42/79 Port Colborne Lounge

A Robotics Playground (K-8)

 

Booth 212

Design Thinking and Empathy Workshop - Introducing Challenge Based Learning to the Classroom

 

Learning Hall - 512

Collecting Evidence of Learning to Empower Students and Enrich Assessment

 

Learning Hall - Microsoft

Hacking STEM with Hot Wheels® and Robotics:  STEM Lesson Plans and Resources

 

Learning Hall 500

Staples and BYOD, We Make It Easy

 

 

Peller Estates Ballroom B

Real vs Alternative Facts - Hands on activities for Junior/Intermediate

 

Peller Estates Ballroom C

Transformation: Flexible, Collaborative, and Engaged Learning Spaces

 

Peller Estates Ballroom D

From Club to Classroom - Schoolwide Integration of Computational Thinking

 

Room 201

Découvrir la programmation, un univers de possibilités!

 

Room 202

Enhance Assessment for the 21st Century Classroom

 

Room 203

How Mind Maps Help Students Become Architects And Stakeholders of Their Own Learning

 

Room 204

Incorporating Digital Fluency in a Balanced Literacy Program Using Ipads

 

Room 205

DSBN Case Study - From Firefighters to Service Providers – Transforming the Image of your IT Departm

 

Room 205

Green STEAM Ahead

 

Room 205

Improving Digital Learning with a Mobile-First Experience

 

Room 206

Taking Learning Beyond the Walls

 

Room 207

Creativity Unleashed

 

Room 208

Putting the 'A' in STEAM - How Virtual Reality, Coding, & Robotics Grow 21st Century Competencies

 

The Learning Space - Table 1

Games for Learning: highly engaging, interactive learning, all part of the vLE

 

The Learning Space - Table 2

Give your students the tools to make their physical creations interactive

 

The Learning Space - Table 3

XpressLab: Using the free-digital language learning platform to encourage authentic proficiency

 

Lobby

Coffee Break and Exhibits

3:00 PM

42/79 Port Colborne Lounge

Math and Digital Portfolios

 

Booth 212

Building Makerspaces and Learning Commons

 

Learning Hall - 512

Collecting Evidence of Learning to Empower Students and Enrich Assessment

 

Learning Hall - Microsoft

Going Paperless with Microsoft One Note

 

Peller Estates Ballroom A

Head First into Hyperdocs

 

Peller Estates Ballroom B

#InnovatiON21C - What's Next - Journey ON

 

Peller Estates Ballroom C

Learning Design by Making Games

 

Peller Estates Ballroom D

A Kids' Guide to Canada: By Kids, For Kids

 

Room 201

La rétroaction documentée et partagée comme un pro avec G Suite

 

Room 204

Too many Tools, Too Little Time

 

Room 206

Un coup de coeur Lego WeDo - Programmation au niveau primaire et moyen

 

Room 207

Introduction to Coding with Dash and Dot Robots

 

Room 208

Designing Opportunities to Infuse Indigenous Perspectives in Collaborative Projects

 

The Learning Space and Playground

How do we support students who don’t have access to devices?

4:00 PM

Fallsview Theatre

Demo Slam

5:00 PM

Learning Hall (Exhibit Space)

Prize Draw & Vendor Reception

8:00 PM

Lobby

Ignite and BIT Band Jam